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- Spike
- -----
-
- Controls
- --------
- Joystick: Moves Spike backwards and forwards along the moving catwalks, and
- helps him climb up and down ladders.
- Button 1: Ladder/Cage- Changes the position of the ladder (and the cage on the
- top level) and selects a game for one or two players.
- Button 2: Kick left
- Button 3: Kick right
- Button 4: Jump- Allows Spike to jump over hazards. Used with joystick.
-
- Game play
- ---------
- Our lovely and innocent heroine, Molly, has been kidnapped by the evil Spud!
- You will hear her cry, "Eek! Help, Spike!" as he drags her away. Only Spike can
- save her from this awful fate. As soon as Spike kicks open the door to the
- villain Spud's hideaway shouting "Oh, no! Molly!", the game field appears.
- Spike enters on the bottom catwalk... and then YOU have control of him!
- There are three catwalks connected by a moveable ladder. Above the top
- catwalk, Molly has been imprisoned inside a cell. To help Spike rescue her,
- you must manoeuvre him to the top catwalk with the help of the ladder. Move
- him to the left or right and also make him climb the ladder with the joystick.
- If you want to make him jump a gap in the catwalks, press button 4 at the same
- time as you move the joystick. Press button 1 to move the ladder around and
- help Spike get to Molly's rescue faster!
- You will also have to retrieve the key to unlock Molly's cell. It will
- appear in different places, so keep a sharp watch out!
-
- Bouncers and Birds
- ------------------
- After your first round, you will face Spud's evil bouncers -- Spike's worst
- enemies! They'll do ANYTHING to keep Spike away from Molly's secret prison
- cell!
- On the third and subsequent rounds, Birds join the Bouncers in their attack
- on Spike. Help Spike avoid them both -- and earn extra points -- by kicking
- with buttons 2 and 3. However, he cannot kick when he is on a ladder.
-
- Rescuing Molly
- --------------
- When Spike has retrieved the key to Molly's cell and reached the top level,
- help him free his true love by positioning him under the cage and jumping to
- rescue her! If Spike is defeated, he will have to start again from the bottom
- catwalk. Spike will be defeated if he falls from a catwalk with no other
- catwalks underneath, if he collides with side of the screen, or if he touches a
- Bird or Bouncer. Every time he is defeated you will hear him exclaim, "Darn
- It!".
- Also, after the first round, Molly's bow will fall from her cell. If Spike
- catches it, all his opponents will freeze for a short time, allowing him to
- advance more safely towards her cell.
-
- More Difficult Levels
- ---------------------
- After the first three levels of game play, Spud's creatures begin to move
- faster with each level. When you have earned between 12,000 and 15,000 points,
- or after six rounds of play, the catwalks will change direction each time Spike
- destroys a Bouncer or Bird with his powerful kick. Game play continues in the
- one-player game until Spike has suffered four defeats (more if you earn extra
- lives as you play). Game play continues in the two-player game until both
- players have suffered all their allowed defeats... the highest score determines
- the winner!
-
- Scoring
- -------
- Action Points
- --------------------------------------------------
- Kicking a Bouncer 100
- Kicking a Bird 200
- Getting a cell key 500
- Opening Molly's cell 2000
-
- Earn one bonus life (an extra allowed defeat) for every 10,000 points.
-
-
- z_morganrw@ccsvax.sfasu.edu
-